Dan Houser, co-founder of Rockstar Games, recently explained why Grand Theft Auto (GTA games) titles have always been set in the United States — and why they might never work elsewhere. The discussion comes as excitement builds for the release of GTA 6, set in the Miami-inspired Vice City.

Dan Houser on GTA’s Deep American Roots
In a recent conversation on the Lex Fridman Podcast, Houser shared that GTA’s DNA is heavily tied to American culture. He believes the satire, themes, and tone that define the franchise come from observing and exaggerating American society, politics, and media.
“We made a little thing in London 26 years ago, GTA London, for the PlayStation 1. That was cute and fun, but for a full GTA game, we always decided there was so much Americana inherent in the IP that it would be really hard to make it work elsewhere,” Houser said. “You needed guns, you needed these larger-than-life characters — it just felt like the game was so much about America.”
Why GTA games Outside the US May Never Happen
Houser explained that GTA’s satire of capitalism, violence, and media obsession is uniquely tied to American identity. According to him, while other countries have rich stories and vibrant cultures, the kind of open-world crime drama Rockstar creates would feel out of place without the US setting’s context.
Previous entries like Liberty City (New York), San Andreas (California), and Vice City (Miami) draw directly from real American cities, offering exaggerated versions of their cultural and social quirks.
“The GTA world needs that exaggerated Americana. It wouldn’t work the same way in London, Tokyo, or anywhere else,” Houser emphasized.
He added that while Rockstar could technically set a game elsewhere, much of the humor and commentary that defines the series would be lost without the United States as its satirical backdrop.
GTA 6: A Return to Vice City
Fans are eagerly awaiting GTA 6, which returns to Vice City within a new state called Leonia, inspired by Florida. The game will feature a massive, evolving open world and dynamic storylines. It is set to release on May 26, 2026 for PlayStation 5 and Xbox Series X/S consoles.
According to Houser, GTA’s success comes from continuous reinvention. “Because they don’t come out that regularly, and I think we did a really good job of constantly innovating within what the IP was. The games always felt different,” he said. “People have very strong feelings — ‘I like this one; I didn’t like that one as much’ — because they are pretty different.”

Innovation and Anticipation Continue
Houser also praised Rockstar’s ability to evolve with technology and storytelling, keeping the GTA franchise relevant for decades. He noted that each new release creates cultural moments that extend beyond gaming, influencing music, movies, and even social commentary.
He credited the studio’s marketing and storytelling expertise for the lasting anticipation before every GTA release. “We were good at marketing them as well,” Houser added with a laugh.
Though Houser left Rockstar in 2020 after finishing Red Dead Redemption 2, his legacy continues to shape the gaming industry. His work on GTA and Red Dead redefined narrative-driven open-world experiences.
Looking Ahead
As gamers count down to the GTA 6 release, Houser’s remarks highlight how deeply the franchise is woven into the fabric of American pop culture. While fans have long speculated about international settings, the series’ focus on the US seems likely to remain its core identity for years to come.
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